Spotify on the iPhone

August 5th, 2009 admin No comments

Keep your eyes on the App Store – the iPhone application for Spotify is coming.

You’ll be able to stream your playlists, synched with your desktop account, cache upto 3,333 tracks and search the library of albums and artists.

The question right now is “Will Apple approve it?”. Given their recent dealings with Google Voice, there’s every chance they could refuse the Spotify application, as you could argue it duplicates the fucntionality of the iTunes store – it certainly could steal some of Apple’s thunder and revenue in this regard.

If however the app gets through, it could be a great thing for iPhone users, and cement Spotify’s position in the industry. Coupled with the recent $50m investment into the company, this has the potential to change the US market if they are able to open the service to American users.

I’ve upgraded to Spotify premium in anticipation of the app’s release. Check back here for updates as it happens!

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Gamers Showing Their Moves

June 3rd, 2009 admin 1 comment

The 2009 E3 is currently underway at the LA Convention Center. It’s the ultimate yearly showcase for gaming companies and an exciting time for your average gamer. Following months of speculation, leaks and fanboy baiting, the world waits with baited breath for the next big announcement from the Big Three: Sony, Microsoft and Nintendo.

When the Wii launched in 2006, Nintendo changed the game. The Wii-mote was a revolution in gaming – Sony and Microsoft couldn’t compete in terms of interaction with their devices, despite the significant advantage in processing power of the 360 and PS3.

Now both companies have had time to reflect (and drop several million into R&D), and they’ve come to E3 with their own take on motion sensing controllers, whilst Nintendo has launched their own ‘upgrade’ to the existing Wii-mote. Here’s what each company wants you to spend your hard-earned cash on in the next 12 months.

Xbox 360

Microsoft has gone all out with their innovation – Project Natal is a 9-inch horizontal bar, consisting of an “RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software”. This accessory provides full-body motion capture, facial and voice recognition, allowing full immersion within a game, and removing the need for a controller or buttons. Microsoft supported the announcement with a promotional video, demonstrating the potential of this device.

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PS3

Since the launch of Sony’s black behemoth, they’ve consistently lagged behind Nintendo and Microsoft with their controllers. Force feedback was missing from the console until last year, and the 360’s ergonomic controller takes the usability crown that the PS2 had held for many years. OK, so the Six-axis did provide a level of motion sensing, but it’s underused and inaccurate. If you’ve ever used the motion control features of games such as Warhawk or Wipeout HD, then you’ll know to keep it turned off in future and rely on traditional input.

The new controller from Sony (as yet unnamed) is essentially a stick with a glowing ball on the end. The ‘stick’ contains motion and orientation sensing devices (like the Wii-mote) and the ‘ball’ is recognized by the PS3 Eye to add an additional level of accuracy.

The result is a sub-millimeter accurate device, with the added bonus of augmented-reality style overlays on the screen. They enlisted the help two uncomfortable-looking, but clearly excited developers to show the device in action at their E3 presentation.

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Wii

Nintendo really didn’t pull anything out of the bag this year. Their already-announced MotionPlus sensor, which adds additional sensitivity to the Wiimote, was paraded again, but it’s far from the revolution of the original controller.

Their other new product was the Wii ‘Vitality’ – a heart rate monitor. Ok… it’s a nice idea with some interesting gaming potential, but it’s hardly the level of innovation we’d expect from Nintendo. It seems like yet another attempt to sell us a peripheral that will be supported by three games before everyone else loses interest.

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In Summary…

I think we can say quite definitely that Nintendo’s innovations were disappointing. They get some points for being first with motion controllers, 3 years ago, but they clearly need to step up their game now. The Wii is massively underpowered compared to its competition, and it’s shortcomings are beginning to show, despite continually huge sales.

Microsoft have an adventurous project on their roadmap. The success of the Natal is entirely dependent on the accuracy of this device – it’s making a brave promise, but relies on a technology that is traditionally difficult technology to master. Don’t forget Hollywood motion capture still requires actors to cover themselves in ping pong balls.

Sony’s ball and Stick is certainly interesting – and promises to be the most accurate of the three. Their tech demo was impressive and has no doubt got people’s attention. They have more economic challenges ahead of them though – gamers will have to buy both the PS3 Eye and a new controller – I can’t imagine that it’s going to be cheap, especially given some of the applications demoed required two of the controllers.

There’s definitely some exciting times ahead for gamers, and I’m looking forward to seeing what games developers can do with the technology. Ultimately, it will come down to one thing: the innovation of the developers and the games they create using these new technologes will ultimately decide who wins this latest stage of the console war.

Music For The Week Ahead

May 26th, 2009 admin 2 comments

Here’s a selection of tracks to check out. Add them to your playlist for the week, and check out the Digital Buzzard playlist on Spotify while you’re at it!

Florence & The Machine – Rabbit Heart (Raise It Up)

Great new single from the up and coming Florence. Definite touch of Grace Slick (Jefferson Airplane) in her voice. Florence will be playing a bunch of festivals this year, including Lovebox in London’s Victoria Park

Website / Youtube / Myspace

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Fat Freddy’s Drop – Cay’s Crays

This is the song that introduced me to Fat Freddy’s Drop, a 6-piece Dub/Reggae group from New Zealand. Just released a new album, Dr Boondigga and the Big BW, which has been 2 years in the making. Also playing at Lovebox this year.

Website / Youtube / Myspace

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Dan Le Sac vs Scroobius Pip – Beat That My Heart Skipped

Essex Hip-Hop Duo, spoken word meets electronic beats. The pair’s album Angles covers a variety of musical genres and styles, but Scroobius’ witty lyrics feature throughout, whilst Dan Le Sac provides the samples and backing tracks.

Website / Youtube / Myspace

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DJ Format – 3 Feet Deep

More UK Hip Hop, this time from Southampton. DJ Format (Matt Ford) teams up with Abdominal and D-Sisive for this energetic rap battle. Awesome video from Keith Schofield

Myspace

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Wolfram Goes Live

May 17th, 2009 admin 1 comment

Wolfram Alpha has launched – a day earlier than expected, but it’s live. Go there now, and let us know what you think in the comments.

For more information on Wolfram Alpha, see my earlier post.

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Writing From NYC

May 17th, 2009 admin No comments

Digital Bizzard is taking a short vacation to NYC. We’re checking out the sights and sounds and will report back soon. Meanwhile, keep an eye on my Twitted feed for updates.

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Music for the Week Ahead

May 12th, 2009 elpablo 5 comments

Here’s a roundup of tracks I’m listening to this week. Everybody has different tastes, so you may love them, hate them or be indifferent, but give them a listen – you might find something new. Got something to add? Drop it into the comments.

My Robot Friend – Robot High School
Electro Pop with a heavy beat, from a New York performing arts group. Featured on an awesome tilt-shift Monster truck video

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Website

Metal Heart from Keith Loutit on Vimeo.

Pomplamoose – My Favourite Things
Beautiful track from the Pomplamoose, a collaboration bewteen Nataly Dawn and Jack Conte
MP3 (via Myspace)
Website
MySpace

Midfield General – Seed Distribution
More electro – this time from Midfield General, the alter ego of DJ/Producer Damian Harris on Fatboy Slim’s Skint label. Featuring the ramblings of The Mighty Boosh’s Noel Fielding.
Spotify Link
Website
MySpace

Naomi Roper – The Way You Make Me Feel
Fantastic acoustic cover of a Michael Jackson classic.
Website

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Myspace

Tell us what you think – leave a reply below

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Not a Search Engine

May 11th, 2009 elpablo 1 comment

Google dominates the search engine market. No question about it. It’s the default homepage of billions of browsers, and the first stop for many internet users across the globe. Last week, I was invited to a sneak preview of something that may challenge that, or at least offer a service that Google is only just starting to explore.

Wolfram Alpha is not a search engine. Those were the first words of Gary Price, as we started on a tour of the ‘Computational Answer Engine’. No, instead, Wolfram Alpha analyses the structure of any question asked of it, and provides a response calculated from verified data. It has 20 trillion pieces of data available to it, collected over 2 years by 100 PHD-level participants. The data comes from a huge variety of sources: government census; commercial enterprises and organisations across the globe.

The project comes from the mind of Stephen Wolfram, founder of the Center for Complex Systems Research at the University of Illinois where he developed Mathematica, a “computational software program used in scientific, engineering, and mathematical fields”.

Wolfram Alpha

So, how does it work?

When asked “How much fuel does American Airlines use per day?”, Wolfram comes back with the exact answer, plus a collection of useful related data, charts and appropriate references. You can expand the question by adding additional parameters, such as “in US$” and the engine provides the calculated cost of that fuel in dollars, along with other currencies at the current exchange rate.

Unemployment

Typing in a name, such as “Russell” brings back data on the popularity of the name with global census data. The query “Brother’s Father’s Mother’s Sister” returns the answer (Great Aunt, if you were wondering) along with a handy tree diagram to illustrate the relationships.

There are obvious limitations to this system – searches on pop culture, non-celebrities or breaking news may not bring back relevant results, and the system may have trouble understanding your question, if not asked in the right way. But then, Wolfram isn’t trying to answer those sorts of questions – it’s not emulating Google, it’s providing a different sort of search – a more intelligent search with data you can really trust.

Last week, the developers accidentally left the engine exposed for 4 hours. In that time, they registered 3,000 unique visitors and 18,000 searches. They had a 72% answer success rate. 80% of the failures were determined to be vanity searches (i.e. people searching for their own names, and unsurprisingly finding no results).

During my 30 minute webinar, Gary discussed their plans for monetizing: sponsored data/targeted ads; the ability to purchase processing time for more complex queries (“The engine could be used for medical calculations – cancer research, for example”); and an exnterprise model, where companies and organisations can plug their own data into the engine.

Wolfram officially launches on May 18th, so we’ll soon see how it stands up to the myriad of questions web users will undoubtedly throw at it.

Are you a Buzzard?

May 8th, 2009 elpablo No comments

Digital Buzzard is looking for contributors! This is currently a one-man blog, with aspirations of growth. Are you a tech-loving gadget geek? Or are you media luvvy with a passion for digital? Whatever your interests, if you think its right for this blog and you can string some sentences together in a half-readable way, drop a line to elpablo@digitalbuzzard.com with your bio, a sample of your writing and a couple of topic suggestions.

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This Is A Not a Tweet

April 23rd, 2009 elpablo 4 comments

To the left right of this post you’ll see my twitter feed – a stream of consciousness contained within 140 characters or less. I highly doubt there’s a connected person on the planet who hasn’t heard of twitter, especially considering the recent explosion in coverage on television, news mentions and the bloke who sits opposite who keeps telling you about his recent tweets and how @StephenFry once sent him a reply.

I’ve found that I gone through several phases of my twitter-use since signup:

1. Frequent tweeting, obsessive checking of my feed and @replies
2. Searching for ‘celebs’, adding them, and anyone else vaguely interesting
3. Trying out several desktop/iPhone clients, running 2 or three consecutively before settling on one.
4. Realisation that I can’t read the tweets of the 90+ people I’m following, and more importantly realising that I don’t want to
5. Frequency of tweeting drops off significantly, interest wanes
6. Unfollow the unknowns, the uninteresting and the silent twitterers
7. Start approaching a good balance of followers/tweets and begin to enjoy and use the service.
8. Blog about the above

I must admit that I’m fascinated by the mainstream coverage – the related vocabulary that is entering the public conciousness and the fact that @Oprah’s joining resulted in a 43% traffic increase. I knew she was big in the US, but that’s some power – if only twitter was selling ads against her pageviews.

Now to try the Tweetie desktop client: haven’t been able to sign in yet, but I see they’ve released a 0.1 update, so I’ll give it another go…

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The iPhone Potential

April 13th, 2009 elpablo 2 comments

Apple’s 2009 WWDC will be held, as it is every year, in San Francisco’s Moscone center. And every year, the preceding months are full of rumour, speculation and anticipation as to what new bright and shiny device Steve and his cronies will reveal to the hordes of fanboys, tech-bloggers and gadget addicts in attendance.

The smart money this year is on an update to the ultra-successful iPhone 3G. An improved camera, video calling and higher speeds are all fairly safe bets, and the 3.0 firmware currently in the hands of many developers confirms a lot of this with hidden screens and references to hardware not in the existing handsets.

Perhaps most interesting is the possibility of a magnetometer built into the next device in the iPhone family. A post on the Nokia Blog describes this piece of technology (already in the Nokia 6210) very well:

A traditional compass only works when it is held horizontally. As Paul Coulton recently described in his Forum Nokia Blogs posting, the Nokia 6210 includes a 3-axis magnetometer. Through some calculations, it is possible to find out the absolute direction in which the phone is facing, no matter how the phone is oriented.

So what does this mean? Well, the addition of a magnetometer would allow the iPhone to not only provide an accurate location (via GPS), the orientation of the phone (via the tilt sensors) but also determine in which direction the user is facing. This opens up a vast number of possibilities for the iPhone development community.

For example, we already have street maps accessible on the iPhone, and we can use the touch screen to rotate a 360-degree image of major cities worldwide. The magnetometer could further enhance this by allowing the user to rotate the image by pointing the phone in the right direction. Taking this idea further: you could stand in a street and hold your iPhone up – it would determine where you are, and in which direction you’re facing. Then, using the camera, an application could overlay information on the live image, such as directions, information on the area or advertising from the shops and businesses around you.

The potential applications aren’t just functional either. Augmented Reality, the technology of overlaying 3d images onto live video footage, is already showing huge potential in the gaming industry. This technology was used in the PS3 game ‘Eye of Judgement’ where a combination of the PS3 Eye camera and specially marked trading cards relayed the play area to your TV screen complete with animated 3D characters.

Animator David O Reilly has created a of a simple but effective mockup of an animated character that gives the appearance of being 3-dimensional. This could become reality if a magnetometer is present in the device.

The ability to use this technology in a mobile device is exciting – the National University of Singapore’s Mixed Reality Lab created a live version of Pac Man in the streets of Singapore. There’s no reason this couldn’t be recreated on the iPhone, removing the need for backpack-sized wearable computers as used by the participants in this experiment.

The opportunities are vast, and the iPhone development community has already proven itself to be innovative in its usage of the existing hardware. Let’s hope the Magnetometer is more than rumour and that we see some novel approaches to navigation and gaming applications if it the hardware is present within the next-gen iPhone.